Yay – I got incremental garbage collection added into tinypy. It took a good deal of troubleshooting, but thanks to valgrind (and thanks to the people who pointed me to it) after some work I got all the memory leaks and crashes worked out. This is a nice step forward, since it enabled me to eliminate the libgc dependency.
tinypy is slightly larger than 64k, but I have vague hopes that will be remedied* at some point. In the meantime, I’m going to take a bit of a break from it. On Feb. 23rd, the Ludum Dare community is having a “warm-up” compo, and I shall give tinypy a real try at that point. After that I will probably put out the 1.0 release.
All that said, its been quite a learning experience for me. I learned how to tokenize, parse, generate byte code, build a virtual machine, and do garbage collection. I’m hoping this will make looking at the innards of other languages seem less intimidating in the future.
* if you’re a clever C / python coder and feel like taking a look at the tinypy code and give me ideas on how to compact the code a bit, I’d sure appreciate it. It’s 4k too big right now, and I’d really like to fix that. I’m cool with any suggestions though I won’t implement anything unless it leaves the code just as (if not more) readable. Please examine the README.txt to find out how I calculate the code size first.
svn://www.imitationpickles.org/tinypy/trunk or tinypy.zip for the brave. I’ve managed to compile it under mingw32 (Minimalist GCC for windows) as well as using GCC under MacOSX. Perhaps for the 1.0 release I’ll include binaries