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	<title>Comments on: iGalcon - touch input, orientation handling, and fun!</title>
	<atom:link href="http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/</link>
	<description>games, tech, web, stuff, biz, and bilge</description>
	<pubDate>Wed, 03 Dec 2008 06:58:03 +0000</pubDate>
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		<item>
		<title>By: philhassey</title>
		<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/#comment-4662</link>
		<dc:creator>philhassey</dc:creator>
		<pubDate>Wed, 18 Jun 2008 03:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=123#comment-4662</guid>
		<description>@Anders, err, oops.  I clearly didn't read your whole message :)  It's a really fun device, that's for sure.  I got the ipod touch because I didn't want a cell phone.  It's an amazing photo album + music player + Galcon-o-rama!</description>
		<content:encoded><![CDATA[<p>@Anders, err, oops.  I clearly didn&#8217;t read your whole message <img src='http://www.philhassey.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s a really fun device, that&#8217;s for sure.  I got the ipod touch because I didn&#8217;t want a cell phone.  It&#8217;s an amazing photo album + music player + Galcon-o-rama!</p>
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		<title>By: philhassey</title>
		<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/#comment-4661</link>
		<dc:creator>philhassey</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=123#comment-4661</guid>
		<description>@Anders - are you the fellow who let me try out his iphone?  Anyway, if so, that was what sealed the deal for me.  I knew I had to do it once I saw how slick the interface was :)

Is there an easy way to make video with the iphone SDK?  If someone can point me to the "how-to" I'll see if I can get something together for next time.</description>
		<content:encoded><![CDATA[<p>@Anders - are you the fellow who let me try out his iphone?  Anyway, if so, that was what sealed the deal for me.  I knew I had to do it once I saw how slick the interface was <img src='http://www.philhassey.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Is there an easy way to make video with the iphone SDK?  If someone can point me to the &#8220;how-to&#8221; I&#8217;ll see if I can get something together for next time.</p>
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	<item>
		<title>By: Anders Conbere</title>
		<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/#comment-4660</link>
		<dc:creator>Anders Conbere</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=123#comment-4660</guid>
		<description>YAY! (hey phil, this is anders from pycon). We talked a while about making galcon for the iphone, you porting this might inspire me to buy one :) I'm loving the updates, and I'm excited to see what comes of it all.

Now I want some video!

~ Anders</description>
		<content:encoded><![CDATA[<p>YAY! (hey phil, this is anders from pycon). We talked a while about making galcon for the iphone, you porting this might inspire me to buy one <img src='http://www.philhassey.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I&#8217;m loving the updates, and I&#8217;m excited to see what comes of it all.</p>
<p>Now I want some video!</p>
<p>~ Anders</p>
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	<item>
		<title>By: philhassey</title>
		<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/#comment-4659</link>
		<dc:creator>philhassey</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=123#comment-4659</guid>
		<description>@john - yay for 1st sale :)

@PoV - I think tonic mentioned the company he works for got one (Europe) so they must finally be getting to you crazy foreigners now ...</description>
		<content:encoded><![CDATA[<p>@john - yay for 1st sale <img src='http://www.philhassey.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@PoV - I think tonic mentioned the company he works for got one (Europe) so they must finally be getting to you crazy foreigners now &#8230;</p>
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	<item>
		<title>By: PoV</title>
		<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/#comment-4658</link>
		<dc:creator>PoV</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=123#comment-4658</guid>
		<description>PoV patiently waits for certification... dot dot</description>
		<content:encoded><![CDATA[<p>PoV patiently waits for certification&#8230; dot dot</p>
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		<title>By: john Harrison</title>
		<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/#comment-4657</link>
		<dc:creator>john Harrison</dc:creator>
		<pubDate>Wed, 18 Jun 2008 01:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=123#comment-4657</guid>
		<description>Have I mentioned that I am sooooo buying this the instant it comes out?</description>
		<content:encoded><![CDATA[<p>Have I mentioned that I am sooooo buying this the instant it comes out?</p>
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		<title>By: philhassey</title>
		<link>http://www.philhassey.com/blog/2008/06/17/igalcon-touch-input-orientation-handling-and-fun/#comment-4655</link>
		<dc:creator>philhassey</dc:creator>
		<pubDate>Wed, 18 Jun 2008 00:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=123#comment-4655</guid>
		<description>I guess I'll also mention I spent a bit of time optimizing today.  I found the game was lagging when many ships were on the screen.  I was able to speed it up a fair amount by combining many OpenGL operations into single arrays.

I also found that most of the slow-down was due to the debug overhead.  When I turn off debug mode, Galcon is quite zippy on the iphone :)</description>
		<content:encoded><![CDATA[<p>I guess I&#8217;ll also mention I spent a bit of time optimizing today.  I found the game was lagging when many ships were on the screen.  I was able to speed it up a fair amount by combining many OpenGL operations into single arrays.</p>
<p>I also found that most of the slow-down was due to the debug overhead.  When I turn off debug mode, Galcon is quite zippy on the iphone <img src='http://www.philhassey.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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