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iGalcon – pretty backgrounds and lots of tweaking

I managed to assemble a few backgrounds by grabbing some great photos from here.  I also did about 50 million little tweaks to the game, making it “almost done”.  (Meaning, there is probably quite a bit of even finer detail work yet, but not as much as their used to be.)

This version of Galcon introduces a new 3-way scenario.  This scenario the bots continuously choose which player to make a temporary alliance with.  They always attack the strongest player other than themselves.

I also created a new bot that has “redirect” capabilities.  I originally worked on doing a fairly complex one that I had done before, but found that it didn’t seem to work.  Probably because it was somewhat complex and I was doing something wrong.  I took a break and came up with a very simple variation on the fairly simple bot I use for the rest of the game.  It works great 🙂

On the iphone specific front, I keep having to deal with gravity every step of the way.  I’ve added several other status items on the screen which I always orient with gravity.  These items are in the corners of the screen, so I have to temporarily place large planets in those corners during the level generation to ensure that none of the final planets end up obscured by a status icon.

I’m not sure if I’ll have it done in time for “launch day” but I hope to be pretty close 🙂

7 Responses to “iGalcon – pretty backgrounds and lots of tweaking”

  1. Jason Maas Says:

    Hi Phil,

    iGalcon is looking really sweet! Keep up the good work and I hope that you’re able to get it done in time!

  2. Fydo Says:

    Heya Phil.
    It’s very exciting to read about your iPhone development adventure!
    Keep up the good work. I wish I could get an iPhone to try it out, but carriers in Canada like to gouge consumers on iPhone plans.

    Hooray! Galcon! 😀

  3. philhassey Says:

    fydo – you could always get an ipod touch 🙂 that’s what I got, it’s the iphone MINUS the phone

  4. Fydo Says:

    Oh right!
    I totally forgot about that!

    Cool, I might just have to look into that … 😉
    Thanks for the info.

  5. a random John Says:

    ok Phil, I’ve got my iPhone in hand and I’m itching to play some Galcon…

  6. Jt Hollister Says:

    Fantastic man! Most developers would not have even thought about the planets getting obscured by the controls! Your attention to detail is extremely appreciated!

  7. I really hate doing this… « Ramblings for the Malnourished Says:

    […] Well I found something else out instead. It turns out Phil mentioned this bot in a post on June 29th (link). […]