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	<title>Comments on: Galcon Multi-player on the iPhone?</title>
	<atom:link href="http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/</link>
	<description>games, tech, web, stuff, biz, and bilge</description>
	<pubDate>Wed, 03 Dec 2008 06:55:50 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: veerus</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6758</link>
		<dc:creator>veerus</dc:creator>
		<pubDate>Fri, 22 Aug 2008 16:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6758</guid>
		<description>First poster had it right..  Look at Wii's Mario Kart as a great example of how you don't need to chat to play a greatly competitive game online.  The beauty of Galcon is that it takes 2-3 minutes per game - there's no need to turn it into a glorified chatroom.  Plus it would probably clutter the UI too much.  Here's how I would do it:

Once you enter multiplayer, the online "lobby" should display the following options:
Which game do you want to play:
-1v1
-2v2
-3v3 (or not? the iPhone screen probably won't allow good gameplay for 3v3)
-3 ffa
-4 ffa
-get in queue for all games
-join private game

If possible, display the # of people currently playing/waiting in each category for reference.  The idea here is to check the queue after each game to see if there are any people waiting to join and add them to a new game (if anyone drops out).  These categories would also allow for ladder ranking and all sorts stats.  An option for a best-of-3 would also be welcome.

Also, if possible, allow people to play a single player game while waiting in queue so they're not staring at their phone while waiting.

Private games would allow friends to join their own games.  One person can create a private game, others join and play.  Don't even need a password.. just a game name that only the players know (like irc).

Also, don't worry about playing against bots online.  The computer would have a hard time approaching the skill of a human.  I consistently beat 3-stripes and sometimes can beat grand admiral if the map is favorable.  But I would bet that I wouldn't have such great results against other humans.

All in all, great work.  Looking forward to the multiplayer version.</description>
		<content:encoded><![CDATA[<p>First poster had it right..  Look at Wii&#8217;s Mario Kart as a great example of how you don&#8217;t need to chat to play a greatly competitive game online.  The beauty of Galcon is that it takes 2-3 minutes per game - there&#8217;s no need to turn it into a glorified chatroom.  Plus it would probably clutter the UI too much.  Here&#8217;s how I would do it:</p>
<p>Once you enter multiplayer, the online &#8220;lobby&#8221; should display the following options:<br />
Which game do you want to play:<br />
-1v1<br />
-2v2<br />
-3v3 (or not? the iPhone screen probably won&#8217;t allow good gameplay for 3v3)<br />
-3 ffa<br />
-4 ffa<br />
-get in queue for all games<br />
-join private game</p>
<p>If possible, display the # of people currently playing/waiting in each category for reference.  The idea here is to check the queue after each game to see if there are any people waiting to join and add them to a new game (if anyone drops out).  These categories would also allow for ladder ranking and all sorts stats.  An option for a best-of-3 would also be welcome.</p>
<p>Also, if possible, allow people to play a single player game while waiting in queue so they&#8217;re not staring at their phone while waiting.</p>
<p>Private games would allow friends to join their own games.  One person can create a private game, others join and play.  Don&#8217;t even need a password.. just a game name that only the players know (like irc).</p>
<p>Also, don&#8217;t worry about playing against bots online.  The computer would have a hard time approaching the skill of a human.  I consistently beat 3-stripes and sometimes can beat grand admiral if the map is favorable.  But I would bet that I wouldn&#8217;t have such great results against other humans.</p>
<p>All in all, great work.  Looking forward to the multiplayer version.</p>
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		<title>By: Eric Moritz</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6444</link>
		<dc:creator>Eric Moritz</dc:creator>
		<pubDate>Mon, 11 Aug 2008 16:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6444</guid>
		<description>@Anders Conbere you can't share games on the iphone but the guy can open up the app store, and buy the game.  More money for Phil!</description>
		<content:encoded><![CDATA[<p>@Anders Conbere you can&#8217;t share games on the iphone but the guy can open up the app store, and buy the game.  More money for Phil!</p>
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		<title>By: Grant</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6285</link>
		<dc:creator>Grant</dc:creator>
		<pubDate>Mon, 04 Aug 2008 21:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6285</guid>
		<description>Here are a few things that I found made other multiplayer games really fun:


-Both local and worldwide play

-Friend codes so you can play your friends over wi-fi even when they're not near

-Pre-programmable phrases that you can tap in-battle to "say"

-full chat in a lobby between worldwide games (no need for chat on LANs because you can talk to one another)

-up to four players and a team battle option for LAN and worldwide


These features could easily double or triple the game sales because, if you look at any other strategy game, it is almost always played online as opposed to against AI.</description>
		<content:encoded><![CDATA[<p>Here are a few things that I found made other multiplayer games really fun:</p>
<p>-Both local and worldwide play</p>
<p>-Friend codes so you can play your friends over wi-fi even when they&#8217;re not near</p>
<p>-Pre-programmable phrases that you can tap in-battle to &#8220;say&#8221;</p>
<p>-full chat in a lobby between worldwide games (no need for chat on LANs because you can talk to one another)</p>
<p>-up to four players and a team battle option for LAN and worldwide</p>
<p>These features could easily double or triple the game sales because, if you look at any other strategy game, it is almost always played online as opposed to against AI.</p>
]]></content:encoded>
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	<item>
		<title>By: Grant</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6284</link>
		<dc:creator>Grant</dc:creator>
		<pubDate>Mon, 04 Aug 2008 21:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6284</guid>
		<description>Here are a few things that I found made other multiplayer games really fun:
-Both local and worldwide play
-Friend codes so you can play your friends over wi-fi even when they're not near
-Pre-programmable phrases that you can tap in-battle to "say"
-full chat in a lobby between worldwide games (no need for chat on LANs because you can talk to one another)
-up to four players and a team battle option for LAN and worldwide
These features could easily double or triple the game sales because, if you look at any other strategy game, it is almost always played online as opposed to against AI.</description>
		<content:encoded><![CDATA[<p>Here are a few things that I found made other multiplayer games really fun:<br />
-Both local and worldwide play<br />
-Friend codes so you can play your friends over wi-fi even when they&#8217;re not near<br />
-Pre-programmable phrases that you can tap in-battle to &#8220;say&#8221;<br />
-full chat in a lobby between worldwide games (no need for chat on LANs because you can talk to one another)<br />
-up to four players and a team battle option for LAN and worldwide<br />
These features could easily double or triple the game sales because, if you look at any other strategy game, it is almost always played online as opposed to against AI.</p>
]]></content:encoded>
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		<title>By: Chad Verrall</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6187</link>
		<dc:creator>Chad Verrall</dc:creator>
		<pubDate>Fri, 01 Aug 2008 06:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6187</guid>
		<description>Just about everyone in the office has iphones and I can see us playing multiplayer at lunch if we had the option.

In fact... seeing how I think I'm the only one who has Galcon on my iphone, it might end up being a selling point to get the others to get a copy so we can play against each other.

So yeah for me, it would totally be a lan party thing.

I think someone else mentioned that just knowing you're playing a human Vs AI can also be enough, that you don't need to chat with them.

Seeing how I'm still slow as all heck typing on the iphone, I'd want just some quick chat phrases, "you suck, take that, need help, etc etc"</description>
		<content:encoded><![CDATA[<p>Just about everyone in the office has iphones and I can see us playing multiplayer at lunch if we had the option.</p>
<p>In fact&#8230; seeing how I think I&#8217;m the only one who has Galcon on my iphone, it might end up being a selling point to get the others to get a copy so we can play against each other.</p>
<p>So yeah for me, it would totally be a lan party thing.</p>
<p>I think someone else mentioned that just knowing you&#8217;re playing a human Vs AI can also be enough, that you don&#8217;t need to chat with them.</p>
<p>Seeing how I&#8217;m still slow as all heck typing on the iphone, I&#8217;d want just some quick chat phrases, &#8220;you suck, take that, need help, etc etc&#8221;</p>
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	<item>
		<title>By: Rene Dudfield</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6146</link>
		<dc:creator>Rene Dudfield</dc:creator>
		<pubDate>Wed, 30 Jul 2008 04:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6146</guid>
		<description>you can't chat on a phone?  hehe.  Yell into it at the others.  Ok someone already said that.  You can't do voice on an itouch though.

buttons for phrases.  like in duke nukem... so people could tap, or press phrases 1-10.

a way to select who you're talking to.  secret schemes and teams are a fun part of galcon mp.

cu</description>
		<content:encoded><![CDATA[<p>you can&#8217;t chat on a phone?  hehe.  Yell into it at the others.  Ok someone already said that.  You can&#8217;t do voice on an itouch though.</p>
<p>buttons for phrases.  like in duke nukem&#8230; so people could tap, or press phrases 1-10.</p>
<p>a way to select who you&#8217;re talking to.  secret schemes and teams are a fun part of galcon mp.</p>
<p>cu</p>
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		<title>By: Kyle</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6137</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6137</guid>
		<description>I honestly could care less about playing against people online, but if you did include that functionality I'd think it would be best to just have text chat in a lobby between matches.

Wifi local 1 on 1, though, would be incredible.

This game is incredible though, very happy customer here!</description>
		<content:encoded><![CDATA[<p>I honestly could care less about playing against people online, but if you did include that functionality I&#8217;d think it would be best to just have text chat in a lobby between matches.</p>
<p>Wifi local 1 on 1, though, would be incredible.</p>
<p>This game is incredible though, very happy customer here!</p>
]]></content:encoded>
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	<item>
		<title>By: Ian Clarke</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6112</link>
		<dc:creator>Ian Clarke</dc:creator>
		<pubDate>Mon, 28 Jul 2008 18:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6112</guid>
		<description>I don't think that lack of chat means that you might as well be playing against bots.  As others have said, the "feel" of playing against another person, the tactics they use etc, is going to be very different.

Secondly, couldn't you have a simple chat system in a "lobby"?  That way people can interact between games, but not during games (when, lets face it, they are going to be too busy to type anything anyway).

You would want to keep the chat system very minimal, since there isn't much point in reinventing the wheel (I'm sure there will be no shortage of iPhone chat apps before long).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that lack of chat means that you might as well be playing against bots.  As others have said, the &#8220;feel&#8221; of playing against another person, the tactics they use etc, is going to be very different.</p>
<p>Secondly, couldn&#8217;t you have a simple chat system in a &#8220;lobby&#8221;?  That way people can interact between games, but not during games (when, lets face it, they are going to be too busy to type anything anyway).</p>
<p>You would want to keep the chat system very minimal, since there isn&#8217;t much point in reinventing the wheel (I&#8217;m sure there will be no shortage of iPhone chat apps before long).</p>
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		<title>By: mrfun</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6102</link>
		<dc:creator>mrfun</dc:creator>
		<pubDate>Mon, 28 Jul 2008 06:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6102</guid>
		<description>Why no text chat?  Some kind of iphone rule or just a UI issue?  

But I agree with the others, a nice lobby or some kind of streamlined matching system and MP will really make this a killer app on the iphone.. !</description>
		<content:encoded><![CDATA[<p>Why no text chat?  Some kind of iphone rule or just a UI issue?  </p>
<p>But I agree with the others, a nice lobby or some kind of streamlined matching system and MP will really make this a killer app on the iphone.. !</p>
]]></content:encoded>
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	<item>
		<title>By: Anders Conbere</title>
		<link>http://www.philhassey.com/blog/2008/07/23/galcon-multi-player-on-the-iphone/#comment-6003</link>
		<dc:creator>Anders Conbere</dc:creator>
		<pubDate>Thu, 24 Jul 2008 02:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=144#comment-6003</guid>
		<description>I remember my first AH-HA! moment with the DS. it happened on a long bus ride, and I had plunked myself down and was most likely wasting a few cycles banging at some game. Not too long in an older guy across the isle from me gets my attention and we chat a bit and he asks "Do you want to play mario kart?".

So the DS shares out the game and I download it and we play a couple rounds, pretty soon a friend of mine has his interest peaked and I hand the game off to him, and the other guys gets handed to his son and an impromptu tourney begins and the whole bus is playing. WAY COOL.

Now the IPhone can't share games like you can on the DS, but that's way less important than the social aspects of all collectively playing together. The simple ability to play face to face has a HUGE impact on game dynamics. And the reality is that humans play very differently than bots. (even if you can't chat in game, and only after the fact :)</description>
		<content:encoded><![CDATA[<p>I remember my first AH-HA! moment with the DS. it happened on a long bus ride, and I had plunked myself down and was most likely wasting a few cycles banging at some game. Not too long in an older guy across the isle from me gets my attention and we chat a bit and he asks &#8220;Do you want to play mario kart?&#8221;.</p>
<p>So the DS shares out the game and I download it and we play a couple rounds, pretty soon a friend of mine has his interest peaked and I hand the game off to him, and the other guys gets handed to his son and an impromptu tourney begins and the whole bus is playing. WAY COOL.</p>
<p>Now the IPhone can&#8217;t share games like you can on the DS, but that&#8217;s way less important than the social aspects of all collectively playing together. The simple ability to play face to face has a HUGE impact on game dynamics. And the reality is that humans play very differently than bots. (even if you can&#8217;t chat in game, and only after the fact <img src='http://www.philhassey.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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