Archive for October, 2008
So it’s about time to make something new here:
Instead of jumping right into the iPhone code on this one, I decided to prototype the game in python+pygame first. I’ve gotten a lot of UI glitches worked out, and I’m going to get at least one complete single player game working nicely in python before I port it over to C.
Galcon was “easy” to port to C because I had a very clear definition of what I was going to create before I created it. Since this is a new game, I think if I define the game pretty well in python first it will save me loads of time tweaking stuff in C.
The Galcon Prize contest is finally over! Congrats to mewo for his great entry! You can get the results package here. This includes all entries and all datasets and all results. It also includes some explanation on how I judged the entries, as well as the script I used to aggregate the results from the various dataset runs I did.
Now that the compo is over I’d love it if everyone who competed wrote up some postmortems about their entries, what strategies they used, and how they came up with the solutions they did. Please post those in the forums.
Thanks again! I’m going to try and get this added to the Galcon-iPhone rankings system ASAP
If you haven’t put an entry together for the contest, you’ve got just a couple days left I’ll be doing the final judging Monday morning when I awake.
So .. I’m thinking about proposing a talk about tinypy at pycon. Not quite sure what I’d want to say about it. So, here’s my “ask the web” question:
What do you want to hear me talk about tinypy?
I could talk about anything from how I made it, why I made it, what good it is, how to use it, to .. err .. I dunno. Whatever
If no good talk ideas come together, I’ll probably do a lightning about it again, and maybe an open session.
I also want to do a Galcon tournament of sorts again at some point :) That was great fun last year!