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	<title>Comments on: Beast for the iPhone / iPod touch</title>
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	<link>http://www.philhassey.com/blog/2009/02/23/beast-for-the-iphone-ipod-touch/</link>
	<description>games, tech, web, stuff, biz, and bilge</description>
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		<title>By: Ryan</title>
		<link>http://www.philhassey.com/blog/2009/02/23/beast-for-the-iphone-ipod-touch/comment-page-1/#comment-14399</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 24 Feb 2009 21:54:05 +0000</pubDate>
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		<description>Awesome, will try it out tonight.  It vaguely reminds me of the old TI-99/4a game &quot;The Attack&quot;:

http://www.videogamehouse.net/theattack.html

http://www.youtube.com/watch?v=NMM7VtQIHis

In fact, you could probably reuse a lot of the same engine to remake that game as well (though control would be difficult).</description>
		<content:encoded><![CDATA[<p>Awesome, will try it out tonight.  It vaguely reminds me of the old TI-99/4a game &#8220;The Attack&#8221;:</p>
<p><a href="http://www.videogamehouse.net/theattack.html" rel="nofollow">http://www.videogamehouse.net/theattack.html</a></p>
<p><a href="http://www.youtube.com/watch?v=NMM7VtQIHis" rel="nofollow">http://www.youtube.com/watch?v=NMM7VtQIHis</a></p>
<p>In fact, you could probably reuse a lot of the same engine to remake that game as well (though control would be difficult).</p>
]]></content:encoded>
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		<title>By: Galcon &#187; Blog Archive &#187; Beast for iPhone / iPod Touch</title>
		<link>http://www.philhassey.com/blog/2009/02/23/beast-for-the-iphone-ipod-touch/comment-page-1/#comment-14353</link>
		<dc:creator>Galcon &#187; Blog Archive &#187; Beast for iPhone / iPod Touch</dc:creator>
		<pubDate>Mon, 23 Feb 2009 17:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=199#comment-14353</guid>
		<description>[...] P.S. If you are a software developer, or are interested in knowing more about the design decisions that went into this game, check out my dev blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] P.S. If you are a software developer, or are interested in knowing more about the design decisions that went into this game, check out my dev blog. [...]</p>
]]></content:encoded>
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		<title>By: Galcon &#187; Blog Archive &#187; Beast for iPhone / iPod Touch</title>
		<link>http://www.philhassey.com/blog/2009/02/23/beast-for-the-iphone-ipod-touch/comment-page-1/#comment-14354</link>
		<dc:creator>Galcon &#187; Blog Archive &#187; Beast for iPhone / iPod Touch</dc:creator>
		<pubDate>Mon, 23 Feb 2009 17:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=199#comment-14354</guid>
		<description>[...] P.S. If you are a software developer, or are interested in knowing more about the design decisions that went into this game, check out my dev blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] P.S. If you are a software developer, or are interested in knowing more about the design decisions that went into this game, check out my dev blog. [...]</p>
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