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	<title>Comments on: Galcon Fusion announced &#8211; Finally!</title>
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	<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/</link>
	<description>game dev blog</description>
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		<title>By: James</title>
		<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/comment-page-1/#comment-22372</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=288#comment-22372</guid>
		<description>Yay! I&#039;ve been waiting for this since stumbling upon it&#039;s IGF entry page. Looks sweet. :-)</description>
		<content:encoded><![CDATA[<p>Yay! I&#8217;ve been waiting for this since stumbling upon it&#8217;s IGF entry page. Looks sweet. <img src='http://www.philhassey.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: phil hassey</title>
		<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/comment-page-1/#comment-22367</link>
		<dc:creator>phil hassey</dc:creator>
		<pubDate>Wed, 03 Feb 2010 15:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=288#comment-22367</guid>
		<description>http://www.galcon.com/forums/13/11/ has all the modding info.

-Phil</description>
		<content:encoded><![CDATA[<p><a href="http://www.galcon.com/forums/13/11/" rel="nofollow">http://www.galcon.com/forums/13/11/</a> has all the modding info.</p>
<p>-Phil</p>
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		<title>By: Thelen</title>
		<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/comment-page-1/#comment-22366</link>
		<dc:creator>Thelen</dc:creator>
		<pubDate>Wed, 03 Feb 2010 01:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=288#comment-22366</guid>
		<description>By compatible I meant the &quot;if you bought a desktop licence, you can use with Fusion&quot; thingy.

I mainly ask about the source because I don&#039;t think modding will be sufficient, some of the changes are probably out of the scope of it.

Is there any link to the modding details?

JD</description>
		<content:encoded><![CDATA[<p>By compatible I meant the &#8220;if you bought a desktop licence, you can use with Fusion&#8221; thingy.</p>
<p>I mainly ask about the source because I don&#8217;t think modding will be sufficient, some of the changes are probably out of the scope of it.</p>
<p>Is there any link to the modding details?</p>
<p>JD</p>
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		<title>By: phil hassey</title>
		<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/comment-page-1/#comment-22365</link>
		<dc:creator>phil hassey</dc:creator>
		<pubDate>Tue, 02 Feb 2010 16:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=288#comment-22365</guid>
		<description>@Thelen

The network protocols are completely different, so they aren&#039;t compatible. 

As for source, pretty unlikely.

There is a chance I may add modding features to Fusion.  Classic Galcon already has modding features so you could mess around with that already.

Cheers!
-Phil</description>
		<content:encoded><![CDATA[<p>@Thelen</p>
<p>The network protocols are completely different, so they aren&#8217;t compatible. </p>
<p>As for source, pretty unlikely.</p>
<p>There is a chance I may add modding features to Fusion.  Classic Galcon already has modding features so you could mess around with that already.</p>
<p>Cheers!<br />
-Phil</p>
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		<title>By: Thelen</title>
		<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/comment-page-1/#comment-22364</link>
		<dc:creator>Thelen</dc:creator>
		<pubDate>Tue, 02 Feb 2010 12:11:18 +0000</pubDate>
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		<description>So is the desktop version still compatable with Fusion?

Also, what are the chances of getting the source code or something for the original/Fusion?

I have some major changes that &#039;need&#039; to be made to the game (no doubt you&#039;ve made an epic game, my changes are merely to suite different playing styles), and not sure how to make that happen.

I don&#039;t know if you have sorted out the distribution of Fusion, but give me an email if you need help in terms of hosting.

Thelen</description>
		<content:encoded><![CDATA[<p>So is the desktop version still compatable with Fusion?</p>
<p>Also, what are the chances of getting the source code or something for the original/Fusion?</p>
<p>I have some major changes that &#8216;need&#8217; to be made to the game (no doubt you&#8217;ve made an epic game, my changes are merely to suite different playing styles), and not sure how to make that happen.</p>
<p>I don&#8217;t know if you have sorted out the distribution of Fusion, but give me an email if you need help in terms of hosting.</p>
<p>Thelen</p>
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		<title>By: philhassey</title>
		<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/comment-page-1/#comment-22343</link>
		<dc:creator>philhassey</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=288#comment-22343</guid>
		<description>@Shawn - be sure to read my previous post, it details a ton of stuff about my VC++/mingw32 porting issues.

Not sure what else I&#039;ll write, but we&#039;ll see!

Anyway - thanks!

-Phil</description>
		<content:encoded><![CDATA[<p>@Shawn &#8211; be sure to read my previous post, it details a ton of stuff about my VC++/mingw32 porting issues.</p>
<p>Not sure what else I&#8217;ll write, but we&#8217;ll see!</p>
<p>Anyway &#8211; thanks!</p>
<p>-Phil</p>
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		<title>By: Shawn Wheatley</title>
		<link>http://www.philhassey.com/blog/2010/01/29/galcon-fusion-announced-finally/comment-page-1/#comment-22342</link>
		<dc:creator>Shawn Wheatley</dc:creator>
		<pubDate>Fri, 29 Jan 2010 13:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=288#comment-22342</guid>
		<description>Congrats, Phil! I look forward to playing this. My wife and I both love Labs on the iPhone. Are you going to be writing some posts covering the issues you encountered in more detail? I&#039;m particularly interested in the VC++/mingw32 issues you had, and tips on solving them.</description>
		<content:encoded><![CDATA[<p>Congrats, Phil! I look forward to playing this. My wife and I both love Labs on the iPhone. Are you going to be writing some posts covering the issues you encountered in more detail? I&#8217;m particularly interested in the VC++/mingw32 issues you had, and tips on solving them.</p>
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