A friend of mine (and co-host of the Ludum Dare 48 hour game development site) has issued a challenge. The challenge is to make a game (by the end of October) and sell at least 1 copy.
I accept this challenge.
I’ve been peddling Galcon for almost 4 years now, and though I’ve had a few side games I’ve also sold, it’s been a good 18 months since I’ve launched anything that wasn’t a Galcon derivative. I love short-term challenges like this, because they are fun, exciting, and don’t take a year of my life away. I’ve got a game I developed before called Dynamite that I want to remaster and launch on the iOS platforms.
I begin my journey on Monday.