Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

Stealth Target: Day 28

(Yeah, there was a day I didn’t blog, but I did work .. hence the jump!)

So I spent some real time working on text editing yesterday. Text editing is important in this game because the level designer is such a great part of the game. I really want users who are typing in the intro text and title text of their levels not to feel as though they are suffering. Here’s a shot to show the new features:

DynamiteScreenSnapz060

It took some work to get all those text editing features to work in harmony, but I’m pretty pleased with how it came out. I’ll have to do some adaption when I port to the iPad, as touch text interfaces are somewhat different, but it shouldn’t take too much messing to have it work nicely on the iPad as well.

Tomorrow I’m going to try and launch this beta a bit wider 🙂 Nan and I did a bunch of work on the tutorial levels today, so now the whole game gets nicely explained in those levels. This game is a ton of fun!

-Phil

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