A few weeks ago I entered the Ludum Dare game development contest and whipped together a fun game about defending off invading blobs using a spray can.
I spent another week getting it polished up so it works on a ton of platforms. The game is “The Invasion of the Blobs” (iBLOBS for short). You can get it here. It’s available on iPhone/iPad, Android, PC, Linux, Mac, and pretty soon the Mac App Store.
The reason for the porting frenzy with this game is I’m working towards releasing an open source C++ toolkit for supporting all these platforms (and maybe a few more). This is my first game release with this kit. It uses code from all my recent games, but it finally puts that code into a clean and organized re-usable structure. This is going to be super helpful for reducing bugs and improving game code across each platform.
Anyway, I hope you enjoy iBLOBS. It’s totally free, so you might as well give it a whirl. If you want to help out, please post a message here if there are any crashes or support issues on any platform, I want to get those ironed out best I can
UPDATE: The Android port has been giving quite a few people trouble. If you are a dev with the Android dev kit, please do an “adb logcat” and post the results here, that would be a huge help!
UPDATE2: The Android build is so broken I took it down.