Phil Hassey - game dev blog
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Archive for June, 2011

Indie Indie Conversation

Saturday, June 11th, 2011

Hey,

So, I’m joining forces with a few other indie game developers to post some short youtube videos talking about being an indie game developer. It’s called “indie indie conversation“. Be warned, though I keep it pretty SFW, not everyone else does.

Cheers!
-Phil

tinypy2 musings

Thursday, June 2nd, 2011

So, my mind has been poking away at the idea of making a “tinypy2” that would be a bit less like python, so probably even more confusing for end users. Being only one sentence into my proposal here, and it already sounds bad. Well, here goes:

-1 All objects would be assigned and passed by value instead of by reference
=0 There would be a dictionary of global variables
+1 The VM state could be saved to readable JSON
+1 The VM state could be loaded from JSON
=0 The VM would be written in C++
+1 The VM would have super-easy interoperability with C++ code
-1 The VM would be on the slow side

Tallying up the pros and cons, we get to a +1 for this idea. I don’t suppose there’s much way for anyone to comment on if this sounds like a good idea or not, but thos are some of the thoughts going around in my head right now. It seems like it would be an interesting rudimentary scripting language. The load / save of VM state and C++ interoperability are the key points.

#badideas ??

-Phil

The Galcon Office 2011 Edition

Thursday, June 2nd, 2011

So, hey, we recently (3 months ago) moved to “the goat ranch” and I finally got around to decorating my office. Since moving in, I’ve released one game and I’ve got three (or so) in the works. So a lot of stuff is going to be happening here this year!

Everything in that picture has got some sort of anecdote behind it, so if you’re curious about anything, just ask 🙂

-Phil