<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Dynamite Jack: The &#8220;Stealth Target&#8221; post-post mortem</title>
	<atom:link href="http://www.philhassey.com/blog/2012/04/30/dynamite-jack-the-stealth-target-post-post-mortem/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philhassey.com/blog/2012/04/30/dynamite-jack-the-stealth-target-post-post-mortem/</link>
	<description>game dev blog</description>
	<lastBuildDate>Mon, 11 Mar 2013 17:20:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: Phil Hassey &#187; Blog Archive &#187; Dynamite Jack: Final Prototype post-post-mortem</title>
		<link>http://www.philhassey.com/blog/2012/04/30/dynamite-jack-the-stealth-target-post-post-mortem/comment-page-1/#comment-24585</link>
		<dc:creator>Phil Hassey &#187; Blog Archive &#187; Dynamite Jack: Final Prototype post-post-mortem</dc:creator>
		<pubDate>Mon, 07 May 2012 22:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=1113#comment-24585</guid>
		<description>[...] I decided to give it another go. I was really attached to the idea I felt I was approaching with Stealth Target, so I wanted to give it another try. Since I realized the aesthetics and UI were the biggest [...]</description>
		<content:encoded><![CDATA[<p>[...] I decided to give it another go. I was really attached to the idea I felt I was approaching with Stealth Target, so I wanted to give it another try. Since I realized the aesthetics and UI were the biggest [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: philhassey</title>
		<link>http://www.philhassey.com/blog/2012/04/30/dynamite-jack-the-stealth-target-post-post-mortem/comment-page-1/#comment-24321</link>
		<dc:creator>philhassey</dc:creator>
		<pubDate>Wed, 02 May 2012 13:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=1113#comment-24321</guid>
		<description>@Hume - I&#039;m glad my blogging helped you think things through.  I hope you have good luck with whatever you end up doing!</description>
		<content:encoded><![CDATA[<p>@Hume &#8211; I&#8217;m glad my blogging helped you think things through.  I hope you have good luck with whatever you end up doing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hume</title>
		<link>http://www.philhassey.com/blog/2012/04/30/dynamite-jack-the-stealth-target-post-post-mortem/comment-page-1/#comment-24320</link>
		<dc:creator>Hume</dc:creator>
		<pubDate>Wed, 02 May 2012 13:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=1113#comment-24320</guid>
		<description>Thank you for this. These parts resonated particularly strongly with me:

&gt; I had a larger vision, but I eventually realized it was too grand for me to realize.
&gt; So even though it was one of the hardest things I’ve done as a game dev, it was my choice.
&gt; Don’t use 3D. For a small-scale indie, using 2D is soo much easier. I’m able to do all these cool lighting effects without having to be some kind of genius.
&gt; Don’t use weird controls. Arrow keys / Gamepad works WAAAY better for this type of player navigation.

This article simultaneously helped me find peace with shelving my huge project, and focus in my new one.

Much appreciated.</description>
		<content:encoded><![CDATA[<p>Thank you for this. These parts resonated particularly strongly with me:</p>
<p>&gt; I had a larger vision, but I eventually realized it was too grand for me to realize.<br />
&gt; So even though it was one of the hardest things I’ve done as a game dev, it was my choice.<br />
&gt; Don’t use 3D. For a small-scale indie, using 2D is soo much easier. I’m able to do all these cool lighting effects without having to be some kind of genius.<br />
&gt; Don’t use weird controls. Arrow keys / Gamepad works WAAAY better for this type of player navigation.</p>
<p>This article simultaneously helped me find peace with shelving my huge project, and focus in my new one.</p>
<p>Much appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Power of One &#124; Internet Alchemy</title>
		<link>http://www.philhassey.com/blog/2012/04/30/dynamite-jack-the-stealth-target-post-post-mortem/comment-page-1/#comment-24309</link>
		<dc:creator>The Power of One &#124; Internet Alchemy</dc:creator>
		<pubDate>Wed, 02 May 2012 08:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.philhassey.com/blog/?p=1113#comment-24309</guid>
		<description>[...] Hassey, an indie game developer, writes about the tough decision to can 5 months of development on his game and start over: One of the things I’m thankful for is, by being an indie, I GET TO MAKE MY DECISIONS. So even [...]</description>
		<content:encoded><![CDATA[<p>[...] Hassey, an indie game developer, writes about the tough decision to can 5 months of development on his game and start over: One of the things I’m thankful for is, by being an indie, I GET TO MAKE MY DECISIONS. So even [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
