Phil Hassey - game dev blog
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Archive for October, 2014

Galcon 2: Fan-Premier Launch

Monday, October 27th, 2014

Ahoy there! Welcome to the Galcon 2 Fans-Premier Launch! The game is finally available to EVERYONE on Windows, Mac, Linux, and Android! Check it out, create a clan, invite your friends, and have fun! (iOS TestFlight will be sent out shortly.) Server build also available for CentOS 7.

This means the game is now out of Beta, so all stats, ranks, trophies, and Galcoins will not be reset again unless there is a serious problem. You can now access your backer Galcoins and transfer them into Galcon 2 user accounts here.

dreams

Right now you can purchase Galcoins using PayPal, the in-game store contains a custom link. Also the forums are now live for anyone to access too!

Going forward from here, I plan on launching on the iOS App Store. Stores like Steam and Google Play are “to be determined” at this point. I don’t have any release dates yet.

I hope everyone has fun playing Galcon 2! I’ll be on quite a bit this week to hang out and play! (Including for the next few hours!)

-Phil

P.S. Just another special thanks to all the backers and beta testers who helped get this game where it is today! Your support and feedback has been huge in helping develop this game.

Galcon 2 – beta35 – Behind the scenes overhaul

Monday, October 6th, 2014

Ahoy there! beta35 is ready for action! Backers may check it out for Windows, Mac, Linux, and Android. iOS / TestFlight will be sent out shortly.

Updates to the game:

– Fixed UI issues and various bugs.
– Optimized memory usage, improved performance on all systems. Press CTRL-H for the debug HUD showing FPS, Lag, Items, and Particle stats.
– Quick login for new users (sign in without a Galcon.com account.)
– Better support for font size control. (Especially handy for your new iPhone 6 or iPhone 6+!)

Updates to the server:

– Transitioned all servers to a new host. (This is exciting because it means I’ll be able to scale up and down more easily depending on the needs of the community.)
– Custom server build of game to optimize CPU usage. (This is important, so that I can host many servers on a single core.)
– Upgraded website with SSL, database upgrade, and code optimizations.

That’s just a birds eye view of around 100 changes to the game and servers. Also, for anyone who is interested, the server build is available. It is custom build for CentOS 7. Get it here.

At this point, I’ve got a much shorter list of things to get done before the launch! Mostly a few more bug fixes, database improvements, and payment integration. (After that comes all the things that go along with a launch, like creating trailers and whatnot.)

Have fun! Do stop by the forums if you have feedback or any questions!

-Phil