Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

Archive for March, 2018

Improved 3D

Friday, March 30th, 2018

I did some work improving the “3D” look of the game today.

This effect seems to work well with water, light, and shadows. Much better than my previous efforts.

-Phil

Particle explosions and sprites

Saturday, March 17th, 2018

I worked on a particle system this week, and put together this explosion. I’m quite happy with how I got the water to reflect it! I also tried out a subtle 3D effect, and decided that it actually did work nicely, so I’m going to try that for a while.

The next day I did a bit more with improving the explosion, and I also added in sprites for the character.

I’m happy with how it’s all coming along!
-Phil

Light reflections, water refractions

Saturday, March 10th, 2018

I did some more work on the look over the last few weeks. First I added light reflections to the waves.

This week I worked on getting refraction working. This really helped the look a ton!

Lastly I played with some perspective / 3D rendering. While it looks good from a distance, all the details that go into making 3D really work would get bogged down under the light and water effects. So I’m pretty sure I’ll be keeping this game 2D overhead.

-Phil