So .. who thinks flash + Galcon = win? I don’t know yet, but I’m giving it a try. I’m not actually developing the flash version. An awesome friend of mine has been doing the time on this one. Though I’ll probably be doing the LAMP end of the deal. At present the game is non-networked, but we’re been considering the possibilities. A TCP/IP edition of the game could be made, but I wonder if that would end in tears. TCP/IP isn’t ideal for gamedev IMO. Flash doesn’t support UDP as-of-yet.
This isn’t the first time Galcon has reared it’s head from within the browser window. (See my earlier blog posts …)
I haven’t decided exactly what I’m going to do with this once it’s completed. Probably a few things. Throwing it on facebook is an obvious one. Throwing it on galcon.com is another one. Maybe mixing it with something like The Maze of Madness is another one. Or maybe something else!
One idea that I have that would be really cool would be if the tinypy vm were ported to ActionScript using Alchemy* .. and then somehow people would be able to script Galcon on the web and share it with their friends..
*I don’t know if you caught that .. but I think my weekend just got booked