{"id":1071,"date":"2012-04-18T17:09:24","date_gmt":"2012-04-18T23:09:24","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=1071"},"modified":"2012-04-18T17:09:24","modified_gmt":"2012-04-18T23:09:24","slug":"dynamite-jack-building-a-level","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2012\/04\/18\/dynamite-jack-building-a-level\/","title":{"rendered":"Dynamite Jack: Building a level"},"content":{"rendered":"<p>Hey there, here&#8217;s something I thought you might be interested in, a fast motion replay of me building a level for <a href=\"http:\/\/www.galcon.com\/dynamitejack\/\">Dynamite Jack<\/a>.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"http:\/\/www.youtube.com\/embed\/ZCpJ05Ktehc?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>The level editor is not included in the game, because right now the interface is a little tricky \ud83d\ude42  But if enough people are interested I&#8217;ll probably add it in an update after the game launches.<\/p>\n<p>Right now it uses a combination of keyboard and mouse controls.  It&#8217;s pretty fast for me to make levels, and I&#8217;ve designed it mainly for my speed in prototyping and editing together new levels.  It has worked pretty well.  The editor only has a single &#8220;layer&#8221; .. so the background and foreground are all one layer, which makes it so some stuff isn&#8217;t possible, but in general, it made things way simpler for me to build levels.<\/p>\n<p>Cheers!<br \/>\n-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey there, here&#8217;s something I thought you might be interested in, a fast motion replay of me building a level for Dynamite Jack. The level editor is not included in the game, because right now the interface is a little tricky \ud83d\ude42 But if enough people are interested I&#8217;ll probably add it in an update [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[120],"tags":[],"class_list":["post-1071","post","type-post","status-publish","format-standard","hentry","category-dynamitejack"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/1071","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=1071"}],"version-history":[{"count":1,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/1071\/revisions"}],"predecessor-version":[{"id":1072,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/1071\/revisions\/1072"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=1071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=1071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=1071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}