{"id":119,"date":"2008-06-16T16:59:34","date_gmt":"2008-06-16T22:59:34","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=119"},"modified":"2008-06-16T16:59:34","modified_gmt":"2008-06-16T22:59:34","slug":"igalcon-opengl-es-for-all","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2008\/06\/16\/igalcon-opengl-es-for-all\/","title":{"rendered":"iGalcon &#8211; OpenGL ES for all!"},"content":{"rendered":"<p>Since I&#8217;m too lazy to switch my monitor cables back and forth to my mac, I VNC onto my mac mini for dev.\u00a0 Which, since that&#8217;s kind of a pain, and the whole app compiling process is sort of slow .. well .. I figured I&#8217;d port my code to OpenGL in the safety and security of my normal linux environment first.\u00a0 After I got it working using the normal OpenGL glBegin \/ glEnd stuff, I switched the code up to use the OpenGL ES style vertex buffers.\u00a0 Here&#8217;s a screenshot:<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-120\" title=\"igalcon2\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon2.png\" alt=\"\" width=\"480\" height=\"320\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon2.png 480w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon2-300x200.png 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p>Next up, see if it runs on my ipod &#8230;\u00a0 For the easily disgusted, I should mention that I&#8217;m rendering the text using some old BIOS font using GL_POINTS.\u00a0 That seemed less mentally taxing than trying to get textures working already.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since I&#8217;m too lazy to switch my monitor cables back and forth to my mac, I VNC onto my mac mini for dev.\u00a0 Which, since that&#8217;s kind of a pain, and the whole app compiling process is sort of slow .. well .. I figured I&#8217;d port my code to OpenGL in the safety and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,20,66],"tags":[67],"class_list":["post-119","post","type-post","status-publish","format-standard","hentry","category-development","category-galcon","category-iphone","tag-opengl"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/119","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=119"}],"version-history":[{"count":0,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/119\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=119"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=119"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}