{"id":123,"date":"2008-06-17T17:57:34","date_gmt":"2008-06-17T23:57:34","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=123"},"modified":"2008-06-17T17:57:34","modified_gmt":"2008-06-17T23:57:34","slug":"igalcon-touch-input-orientation-handling-and-fun","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2008\/06\/17\/igalcon-touch-input-orientation-handling-and-fun\/","title":{"rendered":"iGalcon &#8211; touch input, orientation handling, and fun!"},"content":{"rendered":"<p>I had some pretty good progress today \ud83d\ude42\u00a0 I got touch input implemented and tweaked pretty well for playing the game.\u00a0 I also got in some crude orientation handling so that the numbers on the planets are readable from any normal orientation of the device.\u00a0 I also added in a simple AI player, adjusted planet sizes, and added simple particle effects.<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-124\" title=\"igalcon3\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon3.png\" alt=\"\" width=\"320\" height=\"480\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon3.png 320w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2008\/06\/igalcon3-200x300.png 200w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/a><\/p>\n<p>Next up: improved graphics, font, and sound effects.\u00a0 I&#8217;m still pretty mystified by ObjC, but I&#8217;m getting by, I suppose.\u00a0 It amazes me how much boilerplate junk is in languages that are not python \ud83d\ude09\u00a0 Ah well, that&#8217;s life I guess.\u00a0 On the practical side of things, I&#8217;m continuing to keep my SDL version of this working, so I can do work within my linux environment.\u00a0 I&#8217;m glad I did all that work on tinypy, as I feel pretty comfortable in C now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had some pretty good progress today \ud83d\ude42\u00a0 I got touch input implemented and tweaked pretty well for playing the game.\u00a0 I also got in some crude orientation handling so that the numbers on the planets are readable from any normal orientation of the device.\u00a0 I also added in a simple AI player, adjusted planet [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,66],"tags":[],"class_list":["post-123","post","type-post","status-publish","format-standard","hentry","category-galcon","category-iphone"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=123"}],"version-history":[{"count":0,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/123\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}