{"id":1384,"date":"2013-11-22T15:03:31","date_gmt":"2013-11-22T21:03:31","guid":{"rendered":"http:\/\/www.galcon.com\/news\/?p=852"},"modified":"2013-11-22T15:03:31","modified_gmt":"2013-11-22T21:03:31","slug":"galcon-2-%e2%80%93-beta23-%e2%80%93-all-rewards-ready-to-ship-many-interface-updates","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2013\/11\/22\/galcon-2-%e2%80%93-beta23-%e2%80%93-all-rewards-ready-to-ship-many-interface-updates\/","title":{"rendered":"Galcon 2 \u2013 beta23 \u2013 All rewards ready to ship! Many interface updates."},"content":{"rendered":"<p>Hey, beta23 is available to backers for <a href=\"http:\/\/www.galcon.com\/g2\/files\/beta23\/Galcon2.zip\">Windows<\/a>, <a href=\"http:\/\/www.galcon.com\/g2\/files\/beta23\/Galcon2.dmg\">Mac<\/a>, <a href=\"http:\/\/www.galcon.com\/g2\/files\/beta23\/Galcon2.tgz\">Linux<\/a>, and <a href=\"http:\/\/www.galcon.com\/g2\/files\/beta23\/Galcon2.apk\">Android<\/a>. iOS builds coming via TestFlight shortly.<\/p>\n<p>I&#8217;m VERY excited to announce that we&#8217;ve FINALLY gotten ALL the stuff in to begin shipping for all the $100+ tiers!  I&#8217;ll be sending out surveys via Kickstarter shortly to get your current shipping information so we can get these to you ASAP!  Here&#8217;s a pic of the mess in our house right now!<\/p>\n<p><center><a href=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/IMG_1949.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/IMG_1949-300x225.jpg\" alt=\"\" title=\"IMG_1949\" width=\"300\" height=\"225\" \/><\/a><\/center><\/p>\n<p>And a closeup of the boxes! I can&#8217;t for you to see these in person!<\/p>\n<p><center><a href=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/IMG_0098.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/IMG_0098-300x224.jpg\" alt=\"\" title=\"IMG_0098\" width=\"300\" height=\"224\" \/><\/a><\/center><\/p>\n<p>I&#8217;ve done a HUGE overhaul of how chat works, so it should be much slicker on iOS \/ Android. The interface now lets you hide chat completely, which is especially useful for phones. I&#8217;ve worked on the keyboard appear \/ disappear stuff, so it should be a better experience on mobile devices.  The changes should also make it work better on the desktop too &#8211; less interference with box selection.  I&#8217;ve also overhauled how number keys are handled so that percentage changes are registered more readily. I hope this fixes many of the things people have complained about with the chat system.<\/p>\n<p><center><a href=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/Galcon-2ScreenSnapz073.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/Galcon-2ScreenSnapz073-300x245.png\" alt=\"\" title=\"Galcon 2ScreenSnapz073\" width=\"300\" height=\"245\"  \/><\/a><\/center><\/p>\n<p>I&#8217;ve also done a major cleanup on the game settings \/ options.  This resulted in a ton of changes to the user interface code, which I think makes the game work much more consistently given the various options. It&#8217;s pretty hard to make the game work when there are some 24 different combinations of how players might select the options to work together.<\/p>\n<p><center><a href=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/Galcon-2ScreenSnapz072.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/Galcon-2ScreenSnapz072-300x245.png\" alt=\"\" title=\"Galcon 2ScreenSnapz072\" width=\"300\" height=\"245\" \/><\/a><\/center><\/p>\n<p>I&#8217;ve also done a fair amount of performance work on the game, so it should actually run more smoothly, especially on mobile devices.  I&#8217;m now downscaling for phones so that much less memory is used and I made a few other tweaks to increase performance.  I&#8217;ve also re-worked how the timer tracks frame changes in the game, so there should be less of a stuttering feel when a frame is skipped or delayed.<\/p>\n<p>On the miscellaneous department, I&#8217;ve also done some heavy re-working of the touch detection code, so fast swipes should be detected more accurately on mobile devices as well as on the desktop.  I&#8217;ve also cleaned up the audio engine, so there are now cross-fades between tracks and smooth volume adjustments.  I&#8217;ve also done a small mountain of fixes to the servers. The lobby should be much less buggy than the last update.<\/p>\n<p>For everyone curious about the progress of Galcon Legends, the game is nearly 100% complete. I was hoping to release it before the holiday season, but I ran out of time. So I&#8217;m going to have to put the release off until after the holidays. I did a ton of work on polishing little details in this game, which resulted in many of the improvements you&#8217;re seeing listed for Galcon 2 above.<\/p>\n<p><center><a href=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/purple_rounded.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2013\/11\/purple_rounded-300x300.png\" alt=\"\" title=\"purple_rounded\" width=\"300\" height=\"300\"  \/><\/a><\/center><\/p>\n<p>I&#8217;ll be hanging out on the servers for a while &#8211; so let&#8217;s play for a bit!<\/p>\n<p>Thanks!<br \/>\n-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey, beta23 is available to backers for Windows, Mac, Linux, and Android. iOS builds coming via TestFlight shortly. I&#8217;m VERY excited to announce that we&#8217;ve FINALLY gotten ALL the stuff in to begin shipping for all the $100+ tiers! I&#8217;ll be sending out surveys via Kickstarter shortly to get your current shipping information so we [&#8230;]<\/p>\n","protected":false},"author":44,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[121],"tags":[],"class_list":["post-1384","post","type-post","status-publish","format-standard","hentry","category-galcon2"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/1384","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=1384"}],"version-history":[{"count":0,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/1384\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=1384"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=1384"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=1384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}