{"id":1426,"date":"2014-02-06T12:35:05","date_gmt":"2014-02-06T18:35:05","guid":{"rendered":"http:\/\/www.galcon.com\/news\/?p=904"},"modified":"2014-02-06T12:35:05","modified_gmt":"2014-02-06T18:35:05","slug":"galcon-legends-launches-on-ios","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2014\/02\/06\/galcon-legends-launches-on-ios\/","title":{"rendered":"Galcon Legends launches on iOS"},"content":{"rendered":"<p>Ahoy there!<\/p>\n<p>Galcon Legends has launched for the iPhone, iPod touch, and iPad!  Go <a href=\"https:\/\/itunes.apple.com\/us\/app\/galcon-legends\/id803222895?ls=1&#038;mt=8\">check it out<\/a>!<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"http:\/\/www.youtube.com\/embed\/cPY6sXJz-Tw\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>I&#8217;m quite happy with this release and I hope you like it!  Be sure to spread the word!<\/p>\n<p>Beyond that, I&#8217;ve been a bit under the weather this week so I haven&#8217;t made much progress on Galcon 2.  The update last week was most exciting, but unfortunately so full of bugs almost nobody was able to play on the servers.  I&#8217;m working on adding coverage testing and a battery of other tests to help get the servers in a more stable state so we can actually start playing on them.<\/p>\n<p><a href=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2014\/02\/TerminalScreenSnapz003.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.galcon.com\/news\/wp-content\/uploads\/2014\/02\/TerminalScreenSnapz003-233x300.png\" alt=\"\" title=\"TerminalScreenSnapz003\" width=\"233\" height=\"300\" class=\"aligncenter size-medium wp-image-906\" \/><\/a><\/p>\n<p>As you can see I&#8217;ve still got quite a bit of code to get tested!  Once that is done, I think crashes will be much less frequent and over time I&#8217;ll be able to eliminate them.  I guess I should have listened to myself!  I&#8217;ve done talks at several conferences about the importance of testing your server code (which I did for iGalcon, Galcon Fusion) &#8211; which has resulted in those servers running for months \/ years without problems.  But I haven&#8217;t done any testing for the Galcon 2 servers!  Ooops!<\/p>\n<p>Cheers!<br \/>\n-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ahoy there! Galcon Legends has launched for the iPhone, iPod touch, and iPad! Go check it out! I&#8217;m quite happy with this release and I hope you like it! Be sure to spread the word! Beyond that, I&#8217;ve been a bit under the weather this week so I haven&#8217;t made much progress on Galcon 2. [&#8230;]<\/p>\n","protected":false},"author":44,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[121],"tags":[],"class_list":["post-1426","post","type-post","status-publish","format-standard","hentry","category-galcon2"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/1426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=1426"}],"version-history":[{"count":0,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/1426\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=1426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=1426"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=1426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}