{"id":670,"date":"2010-10-13T09:44:18","date_gmt":"2010-10-13T15:44:18","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=670"},"modified":"2010-10-13T09:44:18","modified_gmt":"2010-10-13T15:44:18","slug":"dynamite-day-13-game-working","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2010\/10\/13\/dynamite-day-13-game-working\/","title":{"rendered":"Dynamite: Day 13 &#8211; Game Working!"},"content":{"rendered":"<p>Just figured I&#8217;d mess with textures for a few minutes this morning:<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz036.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz036.png\" alt=\"DynamiteScreenSnapz036\" title=\"DynamiteScreenSnapz036\" width=\"512\" height=\"406\" class=\"aligncenter size-full wp-image-671\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz036.png 512w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz036-300x237.png 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n<p>Interesting results, not my favorite though!  I do think I&#8217;ll have a few texture set options for the game when it is finished.  That will add some needed variety.<\/p>\n<p>In the meantime I&#8217;ve added guard shooting and player dying states.  Got those done.  I think I now have all the game logic more-or-less working.  I&#8217;m sure there are a few rough edges, but I think it&#8217;s time to build a real level and give it a play!<\/p>\n<p>Here&#8217;s a explosion.  This is the artwork from the original python game.  It&#8217;s a pretty nice explosion, but I&#8217;ve really got to get the lighting working.  I&#8217;m also thinking of swapping it out for a particle system.<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz037.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz037.png\" alt=\"DynamiteScreenSnapz037\" title=\"DynamiteScreenSnapz037\" width=\"512\" height=\"406\" class=\"aligncenter size-full wp-image-674\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz037.png 512w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz037-300x237.png 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n<p>This one is vastly improved, using GL_ONE to render and adding a light source for the explosion.<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz038.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz038.png\" alt=\"DynamiteScreenSnapz038\" title=\"DynamiteScreenSnapz038\" width=\"512\" height=\"406\" class=\"aligncenter size-full wp-image-676\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz038.png 512w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz038-300x237.png 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n<p>Okay, got distracted by polishing the graphics.  Time to make a level, for reals!  Here&#8217;s my first level!  It works!<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz039.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz039.png\" alt=\"DynamiteScreenSnapz039\" title=\"DynamiteScreenSnapz039\" width=\"512\" height=\"406\" class=\"aligncenter size-full wp-image-679\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz039.png 512w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz039-300x237.png 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n<p>Anyway, that&#8217;s about all for today.  I might make another level later on, but we&#8217;ll see &#8230;<\/p>\n<p>-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just figured I&#8217;d mess with textures for a few minutes this morning: Interesting results, not my favorite though! I do think I&#8217;ll have a few texture set options for the game when it is finished. That will add some needed variety. In the meantime I&#8217;ve added guard shooting and player dying states. Got those done. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[116],"tags":[],"class_list":["post-670","post","type-post","status-publish","format-standard","hentry","category-dynamite"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/670","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=670"}],"version-history":[{"count":11,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/670\/revisions"}],"predecessor-version":[{"id":685,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/670\/revisions\/685"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=670"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=670"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=670"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}