{"id":728,"date":"2010-10-27T19:16:11","date_gmt":"2010-10-28T01:16:11","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=728"},"modified":"2010-10-27T19:16:11","modified_gmt":"2010-10-28T01:16:11","slug":"dynamite-day-23-sharing","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2010\/10\/27\/dynamite-day-23-sharing\/","title":{"rendered":"Dynamite: Day 23 &#8211; Sharing"},"content":{"rendered":"<p>I&#8217;m continuing to work on the sharing menus.  A lot of this is &#8220;polish&#8221; type stuff, so there isn&#8217;t much to say.  The challenge is figuring out how I want to store the levels and have the game work when an internet connection isn&#8217;t available.  I want users to be able to play levels they downloaded previously.  I eventually decided on just storing all the data in a single sqlite3 database.  I erase old data when new data is downloaded.  If the connection is broken, then nothing changes.  So it should be pretty transparent to the user.<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz052.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz052.png\" alt=\"DynamiteScreenSnapz052\" title=\"DynamiteScreenSnapz052\" width=\"512\" height=\"406\" class=\"aligncenter size-full wp-image-730\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz052.png 512w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/10\/DynamiteScreenSnapz052-300x237.png 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n<p>You can see in the level selector the &#8220;rating&#8221; and the &#8220;difficulty&#8221; indicators.  I now have to add support to the game for grading levels once you beat them.  I think I&#8217;ll do that tomorrow, and then I&#8217;ll try and set up a way to buy the beta!<\/p>\n<p>-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m continuing to work on the sharing menus. A lot of this is &#8220;polish&#8221; type stuff, so there isn&#8217;t much to say. The challenge is figuring out how I want to store the levels and have the game work when an internet connection isn&#8217;t available. I want users to be able to play levels they [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[116],"tags":[],"class_list":["post-728","post","type-post","status-publish","format-standard","hentry","category-dynamite"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/728","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=728"}],"version-history":[{"count":3,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/728\/revisions"}],"predecessor-version":[{"id":732,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/728\/revisions\/732"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=728"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=728"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=728"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}