{"id":752,"date":"2010-11-04T21:41:48","date_gmt":"2010-11-05T03:41:48","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=752"},"modified":"2010-11-04T21:41:48","modified_gmt":"2010-11-05T03:41:48","slug":"stealth-target-day-28","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2010\/11\/04\/stealth-target-day-28\/","title":{"rendered":"Stealth Target: Day 28"},"content":{"rendered":"<p>(Yeah, there was a day I didn&#8217;t blog, but I did work .. hence the jump!)<\/p>\n<p>So I spent some real time working on text editing yesterday.  Text editing is important in this game because the level designer is such a great part of the game.  I really want users who are typing in the intro text and title text of their levels not to feel as though they are suffering.  Here&#8217;s a shot to show the new features:<\/p>\n<p><a href=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/11\/DynamiteScreenSnapz060.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/11\/DynamiteScreenSnapz060-300x237.png\" alt=\"DynamiteScreenSnapz060\" title=\"DynamiteScreenSnapz060\" width=\"300\" height=\"237\" class=\"aligncenter size-medium wp-image-753\" srcset=\"https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/11\/DynamiteScreenSnapz060-300x237.png 300w, https:\/\/www.philhassey.com\/blog\/wp-content\/uploads\/2010\/11\/DynamiteScreenSnapz060.png 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>It took some work to get all those text editing features to work in harmony, but I&#8217;m pretty pleased with how it came out.  I&#8217;ll have to do some adaption when I port to the iPad, as touch text interfaces are somewhat different, but it shouldn&#8217;t take too much messing to have it work nicely on the iPad as well.<\/p>\n<p>Tomorrow I&#8217;m going to try and launch this beta a bit wider \ud83d\ude42  Nan and I did a bunch of work on the tutorial levels today, so now the whole game gets nicely explained in those levels.  This game is a ton of fun!<\/p>\n<p>-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Yeah, there was a day I didn&#8217;t blog, but I did work .. hence the jump!) So I spent some real time working on text editing yesterday. Text editing is important in this game because the level designer is such a great part of the game. I really want users who are typing in the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[116],"tags":[],"class_list":["post-752","post","type-post","status-publish","format-standard","hentry","category-dynamite"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/752","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=752"}],"version-history":[{"count":2,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/752\/revisions"}],"predecessor-version":[{"id":755,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/752\/revisions\/755"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=752"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=752"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=752"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}