{"id":768,"date":"2010-11-10T15:35:43","date_gmt":"2010-11-10T21:35:43","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=768"},"modified":"2010-11-10T15:35:43","modified_gmt":"2010-11-10T21:35:43","slug":"stealth-target-day-32-ipad-interface","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2010\/11\/10\/stealth-target-day-32-ipad-interface\/","title":{"rendered":"Stealth Target: Day 32 &#8211; iPad interface"},"content":{"rendered":"<p>So .. I spent today making the game feel good on the iPad.  The key items I had to get working work some &#8220;smart navigation&#8221; so that mis-touches would send the player towards an open spot and not just onto a wall.  This makes navigating much easier as most locations you would want to walk to are along walls anyways.  This also improves the desktop interface with the same features.<\/p>\n<p>I also added the ability to pan around the level by using two fingers like in many other apps.  This works well.  I haven&#8217;t decided if \/ how I will support zoom in and zoom out.<\/p>\n<p>I&#8217;ve gotten a ton of emails from artists and musicians, but it&#8217;s all pretty hard to sort through!  I haven&#8217;t done much contracting out, so it takes me a while to figure out what I&#8217;m doing.  Hopefully it&#8217;ll all start to make sense soon.<\/p>\n<p>The response from the beta sale has been excellent.  I&#8217;ve gotten a number of people giving me great feedback.  Over the next few days I&#8217;m going to use all that feedback to update a build for this weekend.  I may also try and get it working as a demo version so that I can expand the beta to more people.  <\/p>\n<p>Getting the editor working took a few UI tweaks as well as handling of the keyboard when it pops up.  What I&#8217;ve noticed today is that my game has 4 different coordinate systems that all have to &#8220;get along&#8221;:<\/p>\n<p>&#8211; The OpenGL physical coordinates<br \/>\n&#8211; The iOS event coordinates<br \/>\n&#8211; My user interface coordinates<br \/>\n&#8211; The game world coordinates<\/p>\n<p>And getting all those systems to work nicely together when say, the devices is reoriented, or the keyboard pops up is a bit of tricky business!<\/p>\n<p>-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So .. I spent today making the game feel good on the iPad. The key items I had to get working work some &#8220;smart navigation&#8221; so that mis-touches would send the player towards an open spot and not just onto a wall. This makes navigating much easier as most locations you would want to walk [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[116],"tags":[],"class_list":["post-768","post","type-post","status-publish","format-standard","hentry","category-dynamite"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/768","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=768"}],"version-history":[{"count":1,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/768\/revisions"}],"predecessor-version":[{"id":769,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/768\/revisions\/769"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=768"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=768"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=768"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}