{"id":991,"date":"2011-10-21T22:21:23","date_gmt":"2011-10-22T04:21:23","guid":{"rendered":"http:\/\/www.philhassey.com\/blog\/?p=991"},"modified":"2011-10-21T22:23:46","modified_gmt":"2011-10-22T04:23:46","slug":"freemium-my-take-design-for-maximum-enjoyment-first","status":"publish","type":"post","link":"https:\/\/www.philhassey.com\/blog\/2011\/10\/21\/freemium-my-take-design-for-maximum-enjoyment-first\/","title":{"rendered":"Freemium &#8211; my take: design for maximum enjoyment first"},"content":{"rendered":"<p>There have been a <a href=\"http:\/\/www.gamasutra.com\/blogs\/AdamSaltsman\/20111018\/8685\/Contrivance_and_Extortion_InApp_Purchases__Microtransactions.php\">ton<\/a> <a href=\"http:\/\/www.gamasutra.com\/blogs\/AdamSaltsman\/20111020\/8703\/Contrivance_and_Extortion_II_Clarifications_Feedback__Suggestions.php\">of<\/a> <a href=\"http:\/\/struct.ca\/2011\/in-defence-of-freemium\/\">posts<\/a> about game design and ethics lately relating to freemium.<\/p>\n<p>Here&#8217;s my take.  I don&#8217;t really think there is ethics so much in if you make a freemium game with random drops or checklists or whatever or not.  I think those are game elements that some users REALLY LOVE and some users REALLY HATE.  Some users HATE in app purchases, some users LOVE them.  I think many players find random events to be FUN!  Randomness is a big thing that helps make a game addictive and people like addictive games!<\/p>\n<p>Here&#8217;s my &#8220;big picture&#8221; view of where game design gets unethical &#8211; when the designer&#8217;s time is spent too much on designing for maximum monetization as opposed to player enjoyment.  I think the purpose of games is for people to have FUN!  If you as a designer are working mostly to ensure that, you&#8217;re doing your job.  If you are spending most of your time tweaking your game for maximum REVENUE then you are doing it wrong.<\/p>\n<p>So, yeah, I think the reason Zynga gets a bad rap is because there&#8217;s rumors that they have huge departments of psychologists and number crunchers working non-stop to increase the addictiveness and monetization of their games.  With no concern for the player beyond what they can do for the bottom line.  That&#8217;s not very positive.  They have lost their way as game developers and that&#8217;s unfortunate.<\/p>\n<p>On the other hand there are tons of indie developers out there who are working hard to make FUN games that use checklists, random drops, grinding, and in-app-purchases as game elements who are focussing on making FUN free-to-play games.  I think these guys are doing it right.  <\/p>\n<p>I think freemium is right now the brave new world for indies.  I think some indies are doing great stuff with free-to-play and I think some are scrambling too hard to MONETIZE.  I think it&#8217;s a time where some people are screwing up and making bad games, but I think it&#8217;s okay to make mistakes right now.  I think right now is the opportunity for people to find out what free-to-play can offer the player.   I read every single blog post and article I can find about free-to-play game design because I want to do my best as a game designer to make my stabs into this new territory to be good ones.<\/p>\n<p><strong>And again: as a game designer be sure to keep your focus on making games that people genuinely enjoy. <\/strong><\/p>\n<p>-Phil<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There have been a ton of posts about game design and ethics lately relating to freemium. Here&#8217;s my take. I don&#8217;t really think there is ethics so much in if you make a freemium game with random drops or checklists or whatever or not. I think those are game elements that some users REALLY LOVE [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,19],"tags":[],"class_list":["post-991","post","type-post","status-publish","format-standard","hentry","category-biz","category-gamedev"],"_links":{"self":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/991","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/comments?post=991"}],"version-history":[{"count":2,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/991\/revisions"}],"predecessor-version":[{"id":993,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/posts\/991\/revisions\/993"}],"wp:attachment":[{"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/media?parent=991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/categories?post=991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.philhassey.com\/blog\/wp-json\/wp\/v2\/tags?post=991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}