Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

language design in 48 hours

I’m a big fan of rapid development. I’m also a big fan of the programming languages that I use … but every now and then I come across a use case where my language of choice just isn’t cutting it. And what’s the only obvious solution? Design my own language in 48 hours!

I like the 48 hour restriction because that means I won’t waste more than one weekend of my life trying this. I honestly believe that the people in charge of the languages I use are doing a great job. It’s just that now and again I have the desire to try and make one myself. And if it turns out to be a waste of time, at least it was only 48 hours 🙂

I’ll likely be trying to make some language similar to python and lua – with a special focus on making it easy to integrate into C.

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