Phil Hassey - game dev blog
Phil Hassey as Wolverine
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AI and filling and hit detection …

I’ve been working on the AI for my game .. I’ve implemented some floodfill and a few different types of hit detection to get the enemies to be smart. I think as of now, the AI is “smart enough”. I’ve got a few different bots for a few different game types as well.

Here’s a screenshot with some of my debug info in an overlay.

Next up, I’m going to try and get a prototype running on the iPod, so I can tweak the UI a bit so it is playable via the touch and accelerometer interfaces. Once I’m happy with that I’ll probably add in more game types. Finally I’ll wrap things up with a lot of sparkle.

One Response to “AI and filling and hit detection …”

  1. Logan Says:

    What do you do?!. . .