Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

Water effects

I tried playing around with water effects. This first one is a pretty standard cellular water effect.

I was messing around with the settings and got this really fun effect.

The tough bit is getting the water to distribute in a way that no water is lost or gained. Haven’t quite figured out how to do that yet. The basic effect really gives “infinite” water and just models the waves.

-Phil

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