Phil Hassey - game dev blog
Phil Hassey as Wolverine
"What kind of
arrogant jerk
has a website like this?"

Light reflections, water refractions

I did some more work on the look over the last few weeks. First I added light reflections to the waves.

This week I worked on getting refraction working. This really helped the look a ton!

Lastly I played with some perspective / 3D rendering. While it looks good from a distance, all the details that go into making 3D really work would get bogged down under the light and water effects. So I’m pretty sure I’ll be keeping this game 2D overhead.

-Phil

One Response to “Light reflections, water refractions”

  1. Medeman Says:

    This looks so cool in combination with the colorful light! Really looking forward to whatever this game works out to be.