Galcon Games
Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

Water and light

This weekend I got a lot of items done! The core engine is somewhat working, and the most fun bit has been trying to work out the interactions between water and light.

-Phil

3 Responses to “Water and light”

  1. Andrew Says:

    Looks good! Was this made with Lua still?

  2. Phil Says:

    The water/light is being calculated in C++. The “game logic” is in Lua.

  3. René Says:

    Mesmerizing & mysterious!