Phil Hassey - game dev blog
Phil Hassey as Wolverine
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Barely an editor

I spent most of my time working on improving the water flow algorithm. As it turns out, I couldn’t find any real improvements, so it’s not visually any different than last week. Code-wise, it’s maybe a bit better.

To say I got something done, I added in basic auto-tiling and a barely functioning editor.

Nothing too fancy, but hopefully I can add gameplay sometime soon. Will probably build up the editor more first.

-Phil

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