I’m working on writing up a proposal for a pycon talk. Which of these ideas sounds the most interesting?
- Galcon post-mortem – stuff that worked, stuff that didn’t – gfx, networking, python, etc. What I would do differently “next time”.
- Galcon modding – how to build a Galcon bot and other nifty tricks.
- Galcon business – all the grisly details of selling a game
- Something else?
I’d like to do an open space for people who want to have a Galcon bot writing competition as well as another open space for a real-people tournament.