Galcon talk at pycon
I’m working on writing up a proposal for a pycon talk. Which of these ideas sounds the most interesting?
- Galcon post-mortem – stuff that worked, stuff that didn’t – gfx, networking, python, etc. What I would do differently “next time”.
- Galcon modding – how to build a Galcon bot and other nifty tricks.
- Galcon business – all the grisly details of selling a game
- Something else?
I’d like to do an open space for people who want to have a Galcon bot writing competition as well as another open space for a real-people tournament.










November 13th, 2007 at 1:36 am
“Why php is better than python for web development.”
OR… kind of like your topics above rolled up… to play with the wording a bit more…
“Galcon postmortem. Making and selling a shareware game (Galcon) written with Python – and how it was different from my ludumdare/pyweek games.”
November 13th, 2007 at 2:35 am
All three? Well, 1 and 3 combined at least. Then maybe some of 2.
I’m still stuck trying to think of what I should present. I’ve been considering doing one of my old “games in Python” talks but updated to use pyglet…
November 13th, 2007 at 5:45 am
That’s three good talks right there. My personal preference would be the post-mortem talk, since that kind of talk isn’t often given. (I am a Galcon noob, by the way, who has no time to play).
Don’t forget to do a lightning talk too – Galcon business might be suitable there, even if just a quick highlight of lessons learned. Looking forward to it already!
November 14th, 2007 at 11:02 am
Richard – please do a pyglet talk
I’d love to get an overview on the new library, so as to be saved the bother of using my brain to figure out the basics
November 19th, 2007 at 10:35 pm
I’m most interested in the business talk. I realize that this input is a bit late. I plan to be there and would be happy to attend any of your talks.