Phil Hassey - game dev blog
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You're born that way."

Galcon Flash has arrived ..

So .. Yeah.  Check it out.  Realtime multi-player game .. in flash!

So on a more technical note .. The game involves quite a number of technologies!

  • AS3 – of course – for the Flash client itself
  • C++ – for the server
  • PHP – for the web API and rankings system
  • python – for the bots

If I did the project over, I’d probably do the server in python as well.  But all in all the project went pretty well.  After things were done, it only took me a morning to write up the python client.  There’s a very good chance I’ll release that code in a few weeks and let people try making bots for the game.

Anyway – have fun checking it out.  I’m a bit wiped out from wrapping all this up, so I’ll try and post some more interesting details later!


6 Responses to “Galcon Flash has arrived ..”

  1. Rene Dudfield Says:

    Brilliant! Galcon rules!

    I just love all the languages used to bring this all together:
    C++/AS3/php/python/C/html/javascript/css/sql/… more?


  2. HybridMind Says:

    Awesome Phil! I can’t wait to try this out. I’d also be very curious in your multiplayer server implementation. Nice work getting this launched. Long live GalCon!

  3. philhassey Says:

    @Rene – yeah that must cover it ..

    The other thing I use python for is the system start up / shutdown script for the servers. Pretty big script, actually.

    @HybridMind – The basic deal is TCP sockets.


  4. john harrison Says:

    that is very very cool. too bad flash runs so crappily on my mac…

    Any chance of a javascript version in the future?

  5. phil hassey Says:

    @john – no plans for that right now .. but who knows!

  6. Brian Says:

    Still holding out for that “whitespace” version, Phil… 😀