Phil Hassey - game dev blog
Phil Hassey as Snidely Whiplash
"You can't buy awesomeness.
You're born that way."

Dynamite: Day 23 – Sharing

I’m continuing to work on the sharing menus. A lot of this is “polish” type stuff, so there isn’t much to say. The challenge is figuring out how I want to store the levels and have the game work when an internet connection isn’t available. I want users to be able to play levels they downloaded previously. I eventually decided on just storing all the data in a single sqlite3 database. I erase old data when new data is downloaded. If the connection is broken, then nothing changes. So it should be pretty transparent to the user.


You can see in the level selector the “rating” and the “difficulty” indicators. I now have to add support to the game for grading levels once you beat them. I think I’ll do that tomorrow, and then I’ll try and set up a way to buy the beta!


Comments are closed.