Watermelons on facebook
Watermelons was a pygame game made in about 8 hours one evening on the #ludumdare channel. Since then I’ve ported it to flash using haxe. This past weekend I integrated it into the facebook API. You can check the app out here. My server-side high score system was written with PHP.
The integration was somewhat challenging, since I was using a language not supported by facebook (haxe) and my integration involved using flash, which has some restrictions when used within FMBL. To work around these things, I had to embed my flash object within an iframe and then pass high scores back through my main web script in the browser window (instead of as a background request) in order to be able to use all the facebook notification features.
So far (after about 5 days) the app has about 160 users, which isn’t very many. But I suppose it’s not bad for my first shot at writing a facebook app.
