Phil Hassey - game dev blog
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Archive for the 'Uncategorized' Category

Lamp work – Phil makes a marble!

Wednesday, August 20th, 2008

Around a month ago I was in Lake City and I got to do some lamp work at Dave Jordan’s studio, and make my first marble!  And then I made a few more 🙂

I had a great time!  Next time I’m out there I will be doing it again 🙂

Galcon Multi-player on the iPhone?

Wednesday, July 23rd, 2008

So .. here’s a game design question for you to ponder.  Everyone, of course, says it would be awesome.  But why?

Here are the pros I see:

  • You could play against your friends who are in the same room as you!  Yay for LAN parties!
  • You could get ranked against many other Galcon players!

Here are the cons I see:

  • You can’t chat, so you might as well be playing against bots.  (Playing against complete strangers seems mildly pointless.)
  • You can still compete for rankings in the single player game if I set it up to score certain rounds, etc.

Anyway, I could use some feedback.  I’m likely going to be adding the MP game, but I need to know WHY, as that’s really important to how I design the interface.