The game itself got an internal upgrade as I migrated from SDL to SDL2, the main value of that is making full-screen work on retina display Macs. Everything else should be pretty much the same. I’ve also done a bunch of bug fixes and tweaks on the UI, so playing should work even better than before. These changes will improve play on touch and mouse control.
Galcon Legends got a bit of an overhaul with some new music, graphic improvements, and bot AI improvements! I’m hoping to release Galcon Legends to the public pretty soon, so do check it out and give feedback on the forums.
Modders rejoice! I’ve *finally* gotten around to fixing up mod_client and mod_server. You can customize those mods to make your own Galcon modes to test them out. Keep in mind we also have documentation on much of the Galcon 2 API for your reference here!
The Galaxy Map has gotten a nice new feature – stars with active players are highlighted so it’s even easier to find people online.
Also, I’ve gotten a few inquiries about the rewards. So let me fill you in:
- Post-Kickstarter PayPal backers will be getting their rewards last. KS people get ‘em first. (So if you backed late, you have to wait … it’s just kinda fair and it makes logistics easier for us.)
- $100+ tiers are on hold while we get the box set sorted out. We’ve had some trouble with the box, currently the wraps for the box are at the box company, who seems to not be willing to do the project, so we’re trying to get those returned so we can get the boxes produced by another company and then wrapped by someone else. A bit of crazy We’re really hoping we’ll get it sorted out soon.
- I’d love to send out stuff earlier (like the poster / magnet set) but unfortunately shipping costs are crazy, so it would cut into the money which is saved for the in-game art. Also, the way KS works, we can only request your address once, and mark things as shipped once, so that would make a bit of logistical mess too.
Once we have the box in hand, it’ll all be getting shipped out pretty quickly. But, yeah, it’s being delayed. Sorry about that! Thanks for your patience and all that.